/*
#
# Friction - https://friction.graphics
#
# Copyright (c) Ole-André Rodlie and contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
# See 'README.md' for more information.
#
*/

// Fork of enve - Copyright (C) 2016-2020 Maurycy Liebner

#ifndef SHADERPROPERTYCREATOR_H
#define SHADERPROPERTYCREATOR_H

#include "Properties/property.h"
#include "smartPointers/stdselfref.h"

struct CORE_EXPORT ShaderPropertyCreator : public StdSelfRef {
    ShaderPropertyCreator(const bool glValue,
                          const QString& name,
                          const QString& nameUI) :
        fGLValue(glValue), fName(name), fNameUI(nameUI) {}

    const bool fGLValue;
    const QString fName;
    const QString fNameUI;

    virtual qsptr<Property> create() const = 0;
};

#endif // SHADERPROPERTYCREATOR_H
